A downloadable game for Windows

29 steps 
by Kitty Calis and Jan Willem Nijman


Players often have expectations when it comes to videogames, and can have completely different interpretations you probably haven't considered. What happens when an ordinary exploration game is used as an expressive extension of these expectations? Interactions in a virtual space are shaped not only by what is presented, but also by all spaces previously visited. This is one such space and you're right at the door...

This game was commissioned by the V&A, as part of the exhibition Videogames: Design/Play/Disrupt


29steps_v2.exe 32 MB